Bound

Bound is a close-medium range element with low damage that can stay mid air indefinitely and has circle shaped, piercing projectiles.

Moves
Level 1:Bound Triple Shot-This move shoots out 3 projectiles at a target.

Level 1:Bound Flight-This move can temporarily let you fly really fast in 1 direction.

Level 10:Bound Speedshot-This move shoots out one super fast projectile.

Level 25:Bound Launcher-This move can reflect projectiles, do some damage and knock you back.

Level 50:Bound Bouncer-This move lets you jump really high and do some area of effect damage.

Level 100:Rebound-This shield lets you reflect projectiles. It also pushes players back when they walk into it.

Level 250:Bound Trampoline-A trampoline you can make mid air. It is possible to recharge mana while on the trampoline.

Level 500:Bound Step-Moves you towards a direction at a speed slightly faster than sprinting. No cooldown. The mana cost doesn't change with level.

How to fly
Flying with bound is really simple. All you need to do is use bound bouncer/bound launcher (aim under your feet) and use bound speedshot/bound triple shot while the high knockback moves are cooling down. Bound step can also be used instead, although it costs more mana and it makes you easier to hit. When your mana is low use bound trampoline to recharge mid air.

Strategy 1
This strategy utilises shadow step and flying. To use it shadowstep close to the enemy, use bound tripleshot and speedshot at the same time and get away with bound launcher and bound bouncer before the enemy notices. While the moves are cooling down or when your health is low use bound trampoline and rebound/bound launcher to recharge mana, regenerate health and cool down moves safely. Don't hesitate being more aggressive while the enemies health is low. If you are fighting close range, high damage elements stay in the air outside their range.

How to counter
To counter the strategy mentioned above make sure you have a constant source of damage around you at all times. That way a bound user can't just shadowstep next to you. If you want to attack a bound while it's charging mana mid air (or simply flying nearby) you can either fly towards it and attack close range (water is amazing at this), or use the air element to repel its trampoline (great way to drain it's mana to cripple the bound).